UI / UX Design
Interface systems and motion that translate brand into a product people keep open.
We design interfaces that feel inevitable. Tokens, components, flows and motion — built as a system, prototyped to feel real, handed to engineering with everything they need to ship without asking.
What you get
- ◆Discovery, research and competitive analysis
- ◆Information architecture and user flows
- ◆Wireframes and high-fidelity UI in Figma
- ◆Design system: tokens, components, patterns
- ◆Motion specifications (Rive, Lottie, Framer Motion)
- ◆Interactive prototypes for stakeholder review
- ◆Usability testing rounds with real users
- ◆Engineering handoff: tokens, code-ready specs, Storybook
Technologies we reach for
FigmaFigJamPrincipleAfter EffectsRiveLottieStorybookTokens StudioProtoPie
How we work
- 01DiscoveryStakeholder interviews, user research, audit of current product, definition of success.
- 02ArchitectureInformation architecture, navigation, user flows, content modeling.
- 03SystemDesign tokens, foundational components, layout primitives — the alphabet before the story.
- 04SurfacesHigh-fidelity screens, motion, edge cases, accessibility states.
- 05HandoffToken export, component documentation, Storybook seed, engineering walkthrough.
Outcomes
- ◆Cohesive product feel across web, mobile and marketing
- ◆Faster engineering velocity (less ambiguity, fewer rounds)
- ◆Accessibility baked into the system, not retrofitted
- ◆A design language your team can extend without you
Ideal for
- ◆Founders without a design partner yet
- ◆Engineering teams shipping a product that needs design polish
- ◆Companies consolidating multiple disjoint surfaces into one system
- ◆Brand teams translating brand into product UI
Frequently asked
Do you design without engineering, or as a package?
Both. Design-only engagements work well when you have your own engineers. Design + engineering as a single team almost always ships faster and tighter.
Do you work in Figma?
Yes — Figma-native. We can also work in your existing system or migrate from Sketch / XD / Adobe.
Can you build a design system from scratch?
Often what we do. Tokens, components, patterns, documentation, Storybook seed, engineering handoff — sized to fit a team of 2 or 200.